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- beef and cherries
- In Farming / Farming Support
- 06 März 2025 19:12
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- Updated carts now available
- In News & Updates / Change log
- 01 März 2025 18:50
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- Backpack Version 6.03
- In News & Updates / Change log
- 01 März 2025 18:49
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- Backpack Issue
- In Farming / Farming Support
- 27 Feb. 2025 17:14
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- exchange issue
- In Farming / Farming Support
- 24 Feb. 2025 12:00
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Wild Grid Farming
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Kaze no Sato
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Das Kaiserreich Cartabria
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Blueskies Island Farm
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Picnic Farm
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[11:08] VivoSim Exchange: Here is your purchase of Beef Cherry Sauce.
You have been charged 200 Coins when consuming message on hud says nothing of value consumed and disappears. is this supposed to be added to anothet recipe.
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Not sure what you mean. If I get 'SF Cherries' from the Exchange, then use the HUD to do an Inspect, it shows:
Inspect: 25% Cherries
Hungry -20
Thirsty -1
and if I then use them I get:
Using 25% - SF Cherries...
Use: Cherries
Hungry -20
Thirsty -1
So, to me, it seems all is as it should be.
For SF Beef, that is a raw product and so has no nutrional value on its own - it needs to be made into something else.
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i am suprised nobody reported that the beef and cherries that is purchased in the exchange does not match what is in the HUD. therefore making it unedble unled the hud is modified to match
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There are some updated carts in the outside area of the Mintor store. These should auto detect the physics engine (BulletSim or uBODE) and adjust accordingly.
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There are some updated backpacks now available at the Mintor store. These fix the issue of them not working in regions using the XEngine scripting system.
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UPDATED: March 3, 2025
I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔...UPDATED: March 3, 2025
I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔ Moyashi (mung bean sprouts)
➔ Mizuna (Japanese mustard)
➔ Naganegi (leek)
➔ Nasu (aubergine)
➔ Negi (green onion)
➔ Shiso (perilla)
➔ Kuroi torifere (Japanese black trifele tomato) -- name change to SF Tofifere
URLs:
1st Planting: gyazo.com/2a6eca05ac81d5a85c327e7be1acee97
The update will come with a NC that gives the names, the changes and the uploads. I'm trying to keep it as informative as i can. I will be testing them for a month on Kaze no Sato.
(edited for spelling, gyazo and names)
TESTING:
March 1, 2025:
- Need to adjust textures of Kamatsuma & Mizuna
- Adjusted the config file to read the correct plants, adjusted replanting to 0
- All plants successfully planted.
March 3, 2025:
- Plants have grown to Ripe
- Received the "object" Negi correctly, but receive 3 script errors upon harvesting. ("config" file is in the small field, not in the Negi object - FIXED & Testing)
****** [18:06] Notecard 'config' could not be found.
- Kuroi torifere grew correctly, but delivered Shiso. Rename Kuroi torifere to Tofifere in the field config - RETESTING
- Naganegi delivered Mizuna and the container was sideways.
- Nasu delievered Naganegi
- Mizuna delivered Moyashi (still need to fix Mizuna-New)
- Kyuri delivered correctly, but container was sideways
- Negi delievered Nasu, container was sideways
- Komatsuna delievered correctly, but container was sideways (still need to fix Kamatsuna-New)
- Hakusai delivered correctly (yay, no changes! I got one right!!!)
- Horenso delivered correctly (yay, no changes! I got another one right!!!)
- Kayabestsu delivered correctly (yay, no changes! I got another one right!!!)
(3 out of 13 is why we test. lol)
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Yes, I will update the backpacks to fix the XEngine issue and also the carts to add support for switching between using uBODE or BulletSim
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