Question Animal Rezzer Version 4.0
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The SF Animal rezzer can now be used as a HUD (right click in inventory and select Wear. When done, select Detach) or rezzed to the ground (it will switch from box to HUD automatically) Delete from the ground when done.
When worn as HUD will rezz animals at your feet, when used as a box will rez animal where the box is.
NEW IN THIS VERSION
* Multilingual support added
* Added option to limit the upgrade distance (range)
* Buttons now don't show "SF " in front of every animal (e.g. now shows 'Cow' rather than 'SF Cow')
* Contains new animals:
* Turkey
* Llama
* Monkey
* Rhino
* Black bear
* Zebra
* Updated horse now with genetics
* Gem Dolphin
* Pet Rock (needs the mining kit)
ANIMALS V4
* Multilingual support
* Feathers are given by mature Ostrich, Duck, Swan, Turkey, Farm Chicken
* When Swan dies it gives Swan meat, fit for a king!
* Ostrich gives an ostrich egg at around 100 days old!
* Ducks give Duck Eggs
* When animals die, they will now display cause of death in floaty text and also prefix the object name with DEAD e.g 'DEAD SF Duck'
* Changed Options menu so now have "Walk on" button allow you to pick from options in (surface/ground/water) in one click
* Same for float text (Full, Short, None)
* Walk on water will now keep them on water and keep them off land (if on land they will cry out to be put back in water!)
* Eating makes an animal happy!
* Changed how baby animals are named to use 'son' and 'fitz' suffix/prefix
* General tidy up of animal contents (many had things in them they didn't need such as Camels having a Tiger in them!)
* Added new an_config option "WOOL_OPTION" so it can support giving things like feathers etc
* 'Genetics' now supports different textures per prim (see quintonia.net/forum/developer-information/35-genetics-part-2 )
* Version control now works with animals/HUD (i.e. wont upgrade if already that version - can be forced using setting in CONFIG nc)
* A few bug fixes
See quintonia.net/forum/farming for more information.
When worn as HUD will rezz animals at your feet, when used as a box will rez animal where the box is.
NEW IN THIS VERSION
* Multilingual support added
* Added option to limit the upgrade distance (range)
* Buttons now don't show "SF " in front of every animal (e.g. now shows 'Cow' rather than 'SF Cow')
* Contains new animals:
* Turkey
* Llama
* Monkey
* Rhino
* Black bear
* Zebra
* Updated horse now with genetics
* Gem Dolphin
* Pet Rock (needs the mining kit)
ANIMALS V4
* Multilingual support
* Feathers are given by mature Ostrich, Duck, Swan, Turkey, Farm Chicken
* When Swan dies it gives Swan meat, fit for a king!
* Ostrich gives an ostrich egg at around 100 days old!
* Ducks give Duck Eggs
* When animals die, they will now display cause of death in floaty text and also prefix the object name with DEAD e.g 'DEAD SF Duck'
* Changed Options menu so now have "Walk on" button allow you to pick from options in (surface/ground/water) in one click
* Same for float text (Full, Short, None)
* Walk on water will now keep them on water and keep them off land (if on land they will cry out to be put back in water!)
* Eating makes an animal happy!
* Changed how baby animals are named to use 'son' and 'fitz' suffix/prefix
* General tidy up of animal contents (many had things in them they didn't need such as Camels having a Tiger in them!)
* Added new an_config option "WOOL_OPTION" so it can support giving things like feathers etc
* 'Genetics' now supports different textures per prim (see quintonia.net/forum/developer-information/35-genetics-part-2 )
* Version control now works with animals/HUD (i.e. wont upgrade if already that version - can be forced using setting in CONFIG nc)
* A few bug fixes
See quintonia.net/forum/farming for more information.
par Admin
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- Brinley Taliesin
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I'm trying to get the new huds with my account from another grid with no success. I am at Mintor and wearing the Quintonia group tag, both huds (animal and farm hud) say looking for updates but nothing is being sent. When I log into Mintor with my Mintor grid account, it sends the new farm hud, but wearing the animal hud does not. I had to wear the animal rez box and then it sent a new one, which is also the new hud. But I need it on my other grid account
par Brinley Taliesin
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- Brinley Taliesin
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I was able to pass my new huds to a friend that came in from our home grid as a workaround hehe. On the new animal hud, they still show the male/female symbols on hovertext, which was causing all the problems. You had mentioned changing it to just "M"/"F" instead of the symbols or as an option?
par Brinley Taliesin
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- Admin
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For the animal rezzer updates, I realise that it won't do the update because it's changed from what it was before (a seperate HUD and rezzer box) so I've put a copy in the shop as well as the HUD.
For the symbols, if you look in the animal rezzer, there are languages file for the animals that you can edit and change the male and female symbols. For english it's called en-GB-langA1 for the English version. If you edit that, when you then rez an animal it will use whatever you edit it to. You can also update animals and they will get the change - note that if you want to force an update to existing version 4 animals, edit the config notecard and change the version number to -1
VER=-1
For the symbols, if you look in the animal rezzer, there are languages file for the animals that you can edit and change the male and female symbols. For english it's called en-GB-langA1 for the English version. If you edit that, when you then rez an animal it will use whatever you edit it to. You can also update animals and they will get the change - note that if you want to force an update to existing version 4 animals, edit the config notecard and change the version number to -1
VER=-1
Last Edit:02 Avr 2020 16:05
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Dernière édition: 02 Avr 2020 16:05 par Admin.
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- Brinley Taliesin
- Remerciements reçus 30
Great thanks for the info and the new updates!
par Brinley Taliesin
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