Kitchen Store - scripts

  • Sharpened Razor
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06 Avr 2025 08:01 - 06 Avr 2025 08:21 #2925 par Sharpened Razor
Réponse de Sharpened Razor sur le sujet Kitchen Store - scripts
i was wearing the vivosim group tag i tried leaving that scarecrow in both areas you said but would not let me so i just hand you on in your IM window you should get it when you login

In ther opensim.ini There is only this twice and im using Y Engine

[YEngine]

; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16



 And Under the X Engine in the Opensim.ini

[Xengine]

; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16

They are both the same but commented out with  ; as you can see
Dernière édition: 06 Avr 2025 08:21 par Sharpened Razor.

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  • Buzzy Cnayl
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06 Avr 2025 08:37 #2926 par Buzzy Cnayl
Réponse de Buzzy Cnayl sur le sujet Kitchen Store - scripts
Sorry you could'nt leave the item, those areas had been reset to the wrong group. It should work for you now (the sending by IM didn't work) Thanks

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  • Sharpened Razor
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06 Avr 2025 08:53 #2927 par Sharpened Razor
Réponse de Sharpened Razor sur le sujet Kitchen Store - scripts
ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar

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  • Buzzy Cnayl
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06 Avr 2025 09:40 - 06 Avr 2025 09:41 #2928 par Buzzy Cnayl
Réponse de Buzzy Cnayl sur le sujet Kitchen Store - scripts
Okay, so I have figured it out. When you click to add something, the current script searches for all scripted objects within range, and currently by default that is actually set to 16 (not 32 as I had thought - seems Second Life only just updated to that)
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "

Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.

What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
Dernière édition: 06 Avr 2025 09:41 par Buzzy Cnayl.
Les utilisateur(s) suivant ont remercié: Annah Gestaga, Sharpened Razor

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  • Sharpened Razor
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06 Avr 2025 10:43 #2929 par Sharpened Razor
Réponse de Sharpened Razor sur le sujet Kitchen Store - scripts
thank mate many months i have been playing around with this is was starting to do my head in let me know when you have something i can work with..... thank you buzzy your great help mate.....

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  • Buzzy Cnayl
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07 Avr 2025 18:25 #2943 par Buzzy Cnayl
Réponse de Buzzy Cnayl sur le sujet Kitchen Store - scripts
A beta test version is available for testing (back of Mintor store) if you want to have a play with it.
Les utilisateur(s) suivant ont remercié: Sharpened Razor

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