
I've created the fields, cleared out a kitchen store to use, added the scripts in the kitchen store and it return the following when i click "New Stock":
[08:23] Object: No items found nearby
So I'm thinking i need to add the new products to the VS system and would like to know how to go about doing that.
On s side note, I managed to add Kyuri to the beta Kitchen Store (April 2025). The beta test accepted the Kyuri and then when i tried to add the Kyuri it returned "checking" on the store in blue.
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April 6, 2025
Perfect Harvest on Konsai Garden!
gyazo.com/40319c564316a5a77426323ee4fbb398
Konsai Garden will be in the store starting tomorrow! (April 7, 2025)😀😀😀
I will begin working on the Habu Garden next:
DESCRIPTION
The Japanese Hābu is a small garden that grows...April 6, 2025
Perfect Harvest on Konsai Garden!
gyazo.com/40319c564316a5a77426323ee4fbb398
Konsai Garden will be in the store starting tomorrow! (April 7, 2025)😀😀😀
I will begin working on the Habu Garden next:
DESCRIPTION
The Japanese Hābu is a small garden that grows Japanese herbs and spices for preparing Japanese dishes. I have researched recipes and preparation so the dishes are as close to the actual dish in real life. Some of the textures of the herbs are still a work in progress.
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Screenshot - 40319c564316a5a77426323ee4fbb398 - Gyazo
Gyazo is the easiest way to record screenshots & videos you can share instantly. Save time with async visual communication that's effortless and engaging.
April 5, 2025
Got the "store" up at Kaze and you can get the Yasai Garden there. I am working on building objects that I have personally built as well -- like the Japanese-style fence. I am also learning how to use Blender ( i just downloaded it tonight) to make the object...April 5, 2025
Got the "store" up at Kaze and you can get the Yasai Garden there. I am working on building objects that I have personally built as well -- like the Japanese-style fence. I am also learning how to use Blender ( i just downloaded it tonight) to make the object more region-friendly (LI vs. Prim) and will put them up soon.
The Konsai Garden is coming along well (it's in it's 2nd phase) and I should have some news about it soon! (see the picture for updated image)
Storage is coming slowly but should be ready for alpha-testing by April 14, 2025.
I am looking at 9 new gardens and a series of Fields for the Japanese set. After that, adding recipes to the original VivoSim devices (stoves, ovens, etc.) and then onto Japanese-style devices for the set up of farm and villages.
The goal is as follows:
➔ Japanese Foods & Drinks
➔ Japanese sewing & fiber crops with the ability to make yukatas, tatami, futons, etc.
➔ addition to the Smithy to make Kintsugi and jewelry
➔ addition of bamboo (& other trees) and the ability to make geta, tableware, decor, furniture,
buildings, tools etc.
Annah Gestaga
Home Grid: gentlefire.opensim.fun:8002:Gentle Fire Grid
Region: hop://gentlefire.opensim.fun:8002/Kaze%20no%20Sato/250/251/22
VivoSim: vivosim.net/profile/annahgestaga
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Sharpened Razor wrote: yes i have tried it in a sand box with just one SF item and kept moving the item away until it couldn't find it and it could only find the object @ 21 meters no matter where i tried the range was only 15 to 21 meters. maybe there is another way for the sensor to search i don't know but i have been trying for months on this..... i have tried everything some time's when it in the middle of 100 crops you will see a item get collect 60 meters away but that was very rare..... i will leave a scarecrow @ your place if you like so you can see for your self.....
I have found the same thing... I had fields, trees, etc, up to 90m away and it would only collect up to 21m, no matter what direction (up, down, left, right, etc.)
Thank you Sharpened...
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I have been looking at the Kitchen Storage for keeping the Japanese crops that I am creating. My question is after looking at the scripts that I can find I don't truly understand how the the products end up in the containers.
If i click on the shelf, i get the standard scripts. The items on the shelves each have labels with their names and percentage of crops for each one, however there are no scripts in the contents of the containers. I'm not sure how this works, but would like to use this set-up to create a Japanese store. Any help would be appreciated.
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April 3 2025
I've begun working on the 2nd Japanese garden, Konsai Garden which means root vegetables. Here it some more information on the garden:
JAPANESE KONSAI GARDEN
DESCRIPTION
The Japanese Konsia is a small garden that grows 11 Japanese root vegetables for preparing...April 3 2025
I've begun working on the 2nd Japanese garden, Konsai Garden which means root vegetables. Here it some more information on the garden:
JAPANESE KONSAI GARDEN
DESCRIPTION
The Japanese Konsia is a small garden that grows 11 Japanese root vegetables for preparing Japanese dishes. I have researched recipes and preparation so the dishes are as close to the actual dish in real life. Some of the textures of the roots vegetables are still a work in progress.
ADDITIONAL
The following vegetables have been added for Japanese cuisine
➔ Gobo (burdock root)
➔ Kabu (turnip)
➔ Daikon (Japanese radish)
➔ Kaiware (radish sprouts - not daikon)
➔ Ninjin (carrot)
➔ Jagaimo (potatoes)
➔ Satsumaimo (sweet potato)
➔ Satoimo (taro)
➔ Yamaimo (Japanese yam)
➔ Shirataki (konjac)
➔ Wasabia (wasabi)
➔ Shoga (ginger)
TECHNICAL
To change the original "garden" requires some work with the config file and the scripts. Here is a list of changes:
➔ Short names of vegetables have been added and deleted.
➔ Full names of vegetables have been added and deleted
➔ Autoreplant has been activated
➔ Auto Water mode has been changed from "sprinkler" to "water tower" for use of the small pumps
SCRIPTS
Scripts have been copied from various Vivosim plants with similar uses for Vivosim such as:
➔ config: various vegetables and herbs
➔ setpin: various vegetables and herbs
➔ sounds: pour rice, sniffing
ALPHA TESTING
➔ Began planting April 3 2025
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April 3 2025
Made a slight error in adding the wrong config file to the Yasai Garden. It's now fixed.
➔ Current Beta Test: VivoSim Japanese Yasai Garden v1.2 (boxed)
OSurl: hop://gentlefire.opensim.fun:8002/Kaze no Sato/250/251/22
Content: Updating Yasai Garden
April 2, 2025
Okay, so I ran into RL issues and was having issues updating so here we go!
Was having issues with New Plant images and decided to use AI to render all my Yasai field plant as "new" plants. I have added the new images to the...Content: Updating Yasai Garden
April 2, 2025
Okay, so I ran into RL issues and was having issues updating so here we go!
Was having issues with New Plant images and decided to use AI to render all my Yasai field plant as "new" plants. I have added the new images to the plants and have them growing now. Here is the first render of them. They look so much better!
NOTE:
I have released the Japanese Yasai Garden for testing. If can be found at Kaze No Sato's market.
DESCRIPTION
The Japanese Yasai is a small garden that grows 11 Japanese vegetables for preparing Japanese dishes. I have researched recipes and preparation so the dishes are as close to the actual dish in real life. Some of the textures of the vegetables are still a work in progress.
ADDITIONAL
The following vegetables have been added for Japanese cuisine
➔ Hakusai (Chinese Cabbage)
➔ Horenso (spinach)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyabetsu (cabbage)
➔ Kyuri (cucumber)
➔ Mizuna (Japanese mustard)
➔ Naganegi (leek)
➔ Nasu (aubergine)
➔ Negi (green onion)
➔ Shiso (perilla)
➔ Tomato (Japanese black tomato)
TECHNICAL
To change the original "garden" requires some work with the config file and the scripts. Here is a list of changes:
➔ Short names of vegetables have been added and deleted.
➔ Full names of vegetables have been added and deleted
➔ Autoreplant has been activated
➔ Auto Water mode has been changed from "sprinkler" to "water tower" for use of the small pumps
SCRIPTS
Scripts have been copied from various Vivosim plants with similar uses for Vivosim such as:
➔ config: various vegetables and herbs
➔ setpin: various vegetables and herbs
➔ sounds: pour rice, sniffing
TEXTURES & PLANTS
Names of the textures and objects have been changed to Japanese names with are also in new recipes.
➔ Hakusai (3): Hakusai-New, Hakusai-Growing, Hakusai-Ripe & renamed SF Lettuce
➔ Horenso (5): Horenso Leaves, Horenso-New, Horenso-Growing, Horenso-Ripe & SF Horenso
➔ Kyabetsu (3): Kyabetsu-New, Kyabetsu-Growing, Kyabetsu-Ripe & renamed SF Cabbage
➔ Komatsuna (5): Komatsuna Leaves, Komatsuna-New, Komatsuna-Growing, Komatsuna-Ripe & SF Komatsuna
➔ Kyuri (5): Kyuri Fruits, Kyuri-New, Kyuri-Growing, Kyuri-Ripe & SF Kyuri
➔ Mizuna (5): Mizuna Leaves, Mizuna-New, Mizuna-Growing, Mizuna-Ripe & SF Mizuna
➔ Naganegi (2): Naganegi & SF Naganegi
➔ Nasu (2): Nasu & SF Nasu
➔ Negi (2): Naganegi & SF Naganegi
➔ Shiso (5): Shiso Leaves, Shiso-Newm Shiso-Growing, Shiso-Ripe & Sf Shiso
➔ Tomato (2): Tomato, Tomato-New, Tomato-Growing, Tomatoe-Ripe & SF SF Tomato
TESTING:
The Yasai Garden is in Beta Testing.
Testing Dates:
➔ Preliminary: April 2025 - June 2025
➔ 1st Release: July 2025 - December 2025
➔ Full Release: Jan 2026
If you choose to use it, I ask that you please report any issues to Annah Gestaga so it can be addressed. Please know that sending an IM or Notecard over multiple grids is not garuanteed and may get lost in the process. For the best results, you can contact me the following ways:
➔ Come to Gentle Fire to IM me
➔ Come to Gentle Fire and send me a notecard
➔ Leave a NC in the Suggestions box
➔ Message me on VivoSim
Annah Gestaga ()
Home Grid: gentlefire.opensim.fun:8002:Gentle Fire Grid
Region: hop://gentlefire.opensim.fun:8002/Kaze%20no%20Sato/250/251/22
VivoSim: vivosim.net/profile/annahgestaga
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UPDATED: March 6, 2025
I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔...UPDATED: March 6, 2025
I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔ Moyashi (mung bean sprouts)
➔ Mizuna (Japanese mustard)
➔ Naganegi (leek)
➔ Nasu (aubergine)
➔ Negi (green onion)
➔ Shiso (perilla)
➔ Kuroi torifere (Japanese black trifele tomato) -- name change to SF Tofifere
URLs:
1st Planting: gyazo.com/2a6eca05ac81d5a85c327e7be1acee97
The update will come with a NC that gives the names, the changes and the uploads. I'm trying to keep it as informative as i can. I will be testing them for a month on Kaze no Sato.
(edited for spelling, gyazo and names)
TESTING:
March 1, 2025:
- Need to adjust textures of Kamatsuma & Mizuna
- Adjusted the config file to read the correct plants, adjusted replanting to 0
- All plants successfully planted.
March 3, 2025:
- Plants have grown to Ripe
- Received the "object" Negi correctly, but receive 3 script errors upon harvesting. ("config" file is in the small field, not in the Negi object - FIXED & Testing)
****** [18:06] Notecard 'config' could not be found.
- Kuroi torifere grew correctly, but delivered Shiso. Rename Kuroi torifere to Tofifere in the field config - RETESTING
- Naganegi delivered Mizuna and the container was sideways.
- Nasu delievered Naganegi
- Mizuna delivered Moyashi (still need to fix Mizuna-New)
- Kyuri delivered correctly, but container was sideways
- Negi delievered Nasu, container was sideways
- Komatsuna delievered correctly, but container was sideways (still need to fix Kamatsuna-New)
- Hakusai delivered correctly (yay, no changes! I got one right!!!)
- Horenso delivered correctly (yay, no changes! I got another one right!!!)
- Kayabestsu delivered correctly (yay, no changes! I got another one right!!!)
(3 out of 13 is why we test. lol)
March 6, 2025
- Container rotation set with a replacement of the root prim, Tested - New Buckets Rezzed Correctly
- Renamed the Torifer to "Tomato" and SF Tomato, changed the images, tested & rezzed correctly
- Recreated the Yasai Garden, tested each crop separately and all is right.
- Replanted all Yasai Gardens, updated config, added watered and testing
- Added P; at the start of the description for it to be recognized as a product
- Image of "New" plants: gyazo.com/f9f2cfdfb5a107d643f6d4ced0fd4e7a
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basically you just choose an area of the region and put down the mine(s) creating an area that is rich in resources. I hope that helps.
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Basic Information
-
Skills
Avatar/Character design, Building -
OpenSim Home (e.g. hg.vivosim.net:8002:lugo)
gentlefire.opensim.fun:8002:Kaze no Sato -
About me
I am a builder and creator of virtual worlds. Started in Red Light, then SL and now OpenSim. Building is what I do best and i'm currently creating the Kaze no Sato project -- a Japanese style world in which we train for roles of D/s, service and more. -
Location
Montana (Montana,US-MT,United States,us) -
Country
United States